Session 2

Build it

Who
Adult educators who filled a board in session one. Anyone new needs twenty minutes with the board first, not a summary of it.
Where this sits
Direct and Discern
They leave with
  • One thing that runs
  • Three or four completed cards with a verb circled on each
  • At least one card circled as something other than Keep it

The arc: 50 minutes

  1. 5 min

    Boards out. Read your own brief back to yourself before touching anything.

  2. 10 min

    First card, on paper, before any prompt.

    What does a good version look like? Two things, specific.

  3. 20 min

    Prompt, read what came back against the card, circle one of four verbs. Repeat.

    How would you know if that came back wrong?

  4. 10 min

    Run the drill on the one thing you built.

  5. 5 min

    Count the cards out loud.

Look for

  • The person who got a good result on the first prompt and stopped. It looks like the room's success story and it is the least useful outcome in it.
  • Fix it circled where Ask differently is the honest answer. Fix it puts the problem in the output; Ask differently puts it in the request, which puts the problem somewhere less comfortable.
  • Anyone typing before their card is finished. The card takes ninety seconds and skipping it is the whole failure mode in miniature.
  • Results that could belong to anyone in the room. That came from a request that could have come from anyone, and the fix is on the board, not in the prompt.
  • Three cards all circled Keep it. Worth asking what the second-best version would have looked like.
  • The fourth line of every card is the gate. Read three cards over shoulders mid-build. A fourth line reading "I'll look at it" tells you where to spend your next five minutes.

Tips

  • Send stuck people to their board, not to a better prompt. It is almost always the right diagnosis and it is the most useful thing you will do today.
  • You are watching the cards, not the screens. A room where everyone is typing looks like a room that is working.
  • Let the count at the end be public. The numbers do the work without anyone being named.
  • Running late, the drill drops to two questions and the count can be skipped. The card cannot, since a prompt written without one is the thing this session exists to prevent.

Print before the session

Card, then prompt, then judge. Every round, including once the rounds start to feel repetitive.

The order is the content. Asking and judging are one loop, and a room that separates them gets better at writing prompts without ever getting better at reading what comes back.

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